Project Milestones
30%
-Prototypes on prototypes
-All elements should be pretty clear. From this point mostly small modifications.
-Begin to wrap up art history research.
90%
-Final objects are arriving and I'm able to use them in testing.
-Collect reactions to the final version of the game.
-Finish up documentation website
50%
-We never stop playtesting. Ever.
-Finish writing cards, instruction booklet, etc.
-Complete Game Prototype
-Tested with new eyes.
-Begin Fabrication and quality testing
100%
Feel godly with a board game I created and present it and stuff.
Semester Timeline
01/19 - Week 1
First class of the semester
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Let's get crazy.
02/02 - Week 3
30% Mark
Prototyping and Playtesting: endgames and characters
Organize research and begin to wrap up
Refine Point System
First Mentor Check-In
02/16 - Week 5
Deliverables:
Playtesting and Revision
Finish Writing Cards, instructions, etc.
Begin to implement design choices
Begin to playtest design elements
03/02 - Week 7
Deliverables:
-
Playtest w/ design elements implemented
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Get cards proofread in at Writing Resource Center
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Quality Testing
03/16 - Week 9
90% Mark
-
Finalize Documentation Website
-
Last Mentor Check-in
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Hopefully things arrive and I can get more player reactions to final version of the game.
01/26 - Week 2
Deliverables:
Paper Prototypes
First rounds of Playtesting
Refined Timeline
02/09 - Week 4
Deliverables:
Find new eyes for playtesting
Rules and Gameplay should be pretty solidified at this point
Begin development on game objects
02/23 - Week 6
50% Mark
-
New Player Playtesting
-
Complete Game Prototype
-
Continuation of implementation of design elements (test).
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Begin Fabrication
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Second Mentor Check-In
03/09 - Week 8
Deliverables:
-
Order Final Products
-
Finalize fabrication
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Record people playing final version of game
03/23 - Week 10
Last Week
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Game is "packaged" and ready to go.
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Collecting last of player reactions.