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Week Six Progress

Goals:

-Get to 50-60 event cards (check)

-Digitize Board (X)

-Test out a variant without hallways (check)


What I accomplished:

This week was mostly writing for me. I needed to step up on the amount of cards that I have and was able to churn out a lot.



I also added 4 more character cards.



In addition to that, I modified the token system to give people abilities. They really didn't contribute anything to game play before so this was nice.




I also tested out a version of the game that would be played by being able to choose where you go and you wouldn't need hallways.



Feedback/Integration


Some of the cards had much more dire consequences so it was cool to see people's reactions to that. I wasn't able to go through all the new ones, but it did spice up the game a little bit.


It was interesting to play a new variation of the game. Removing the hallways changed a lot how the game was played. It moved a lot quicker and it definitely becomes more strategy based. Instead of having people roll the dice, I had people pay 5 sin chips to go to a different room. In order for this to work, I need to make it easier for people to get sin chips.


It was interesting to see how it could work, but I almost felt like the frustration of having to travel to different rooms fit more with the energy of the art period and my design values.


What I Learned:


There are different ways to play the game, and it wasn't a matter of what worked because both do, but it seems more like a matter of preference. I do want to try the new variation with one more group of people before axing it.


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